| Author |
Message |
Borrall Wonnell
Guest
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Posted:
Mon Nov 07, 2005 8:26 am Post subject:
Artifact question |
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Hi all,
Just upgraded to a 9600XT. You don't want to know what I was using
before.
Anyway, I decided to get Half-Life 2, since the card *should* support
it nicely.
Running on an AthlonXP 1800+ with 512MB DDR333 at 2-3-3-6.
I am getting artifacts that sometimes make the game unplayable (or at
least very unenjoyable). They appear as long "bands" of colour,
apparently extending for an infinite distance. Also, I am sometimes
seeing "triangles" that don't belong...presumably this is a polygon
that hasn't had texture applied properly. In one instance, I walked up
to one of these triangles and saw a white rectangular screen inside
that indicated 50% reflectivity. Bizarre.
I have only been running at 800x600, with moderate settings (No AA,
AF). I used all the "recommended" settings that the game suggests, and
tried going down to bare minimum.
Questions:
1) Is there a proper terminology for these types of visual artifacts?
2) Is there any way to prevent them from appearing?
3) Has anyone else experienced these in HL2?
Cheers,
Dave |
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Andrew MacPherson
Guest
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Posted:
Mon Nov 07, 2005 8:26 am Post subject:
Re: Artifact question |
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In article <1131330886.329435.11500@z14g2000cwz.googlegroups.com>,
dave_bonnell@hotmail.com (Borrall Wonnell) wrote:
| Quote: | They appear as long "bands" of colour,
apparently extending for an infinite distance.
|
Sounds like a dx9/driver issue. You might want to try reinstalling dx9.0c
then the latest drivers from ATI to at least rule this out of the
equation.
Andrew McP |
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Sleepy
Guest
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Posted:
Tue Nov 08, 2005 3:59 am Post subject:
Re: Artifact question |
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"Borrall Wonnell" <dave_bonnell@hotmail.com> wrote in message
news:1131330886.329435.11500@z14g2000cwz.googlegroups.com...
| Quote: | Hi all,
Just upgraded to a 9600XT. You don't want to know what I was using
before.
Anyway, I decided to get Half-Life 2, since the card *should* support
it nicely.
Running on an AthlonXP 1800+ with 512MB DDR333 at 2-3-3-6.
I am getting artifacts that sometimes make the game unplayable (or at
least very unenjoyable). They appear as long "bands" of colour,
apparently extending for an infinite distance. Also, I am sometimes
seeing "triangles" that don't belong...presumably this is a polygon
that hasn't had texture applied properly. In one instance, I walked up
to one of these triangles and saw a white rectangular screen inside
that indicated 50% reflectivity. Bizarre.
I have only been running at 800x600, with moderate settings (No AA,
AF). I used all the "recommended" settings that the game suggests, and
tried going down to bare minimum.
Questions:
1) Is there a proper terminology for these types of visual artifacts?
2) Is there any way to prevent them from appearing?
3) Has anyone else experienced these in HL2?
Cheers,
Dave
|
I've seen this issue with my 9700 and cured it by doing one of 2 things -
turning off Catalyst AI and reducing the overclock on my card. Try the 4.12
omegadrivers
http://www.ngohq.com/home.php?page=Files&go=cat&dwn_cat_id=14 and disable
the AI function - see how you get on. Also you need to make sure you have
decent cooling in your case as that card runs at high clock speeds and
fairly hot as a result. |
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Randy
Guest
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Posted:
Thu Nov 10, 2005 8:26 am Post subject:
Re: Artifact question |
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Is you old power supply up to the new Video card? I had to replace mine when
I went to the 9800 pro. I had the same thing but much worse.
Randy
"Sleepy" <nospam@here.com> wrote in message
news:R6Qbf.23804$Av1.13367@fe3.news.blueyonder.co.uk...
| Quote: |
"Borrall Wonnell" <dave_bonnell@hotmail.com> wrote in message
news:1131330886.329435.11500@z14g2000cwz.googlegroups.com...
Hi all,
Just upgraded to a 9600XT. You don't want to know what I was using
before.
Anyway, I decided to get Half-Life 2, since the card *should* support
it nicely.
Running on an AthlonXP 1800+ with 512MB DDR333 at 2-3-3-6.
I am getting artifacts that sometimes make the game unplayable (or at
least very unenjoyable). They appear as long "bands" of colour,
apparently extending for an infinite distance. Also, I am sometimes
seeing "triangles" that don't belong...presumably this is a polygon
that hasn't had texture applied properly. In one instance, I walked up
to one of these triangles and saw a white rectangular screen inside
that indicated 50% reflectivity. Bizarre.
I have only been running at 800x600, with moderate settings (No AA,
AF). I used all the "recommended" settings that the game suggests, and
tried going down to bare minimum.
Questions:
1) Is there a proper terminology for these types of visual artifacts?
2) Is there any way to prevent them from appearing?
3) Has anyone else experienced these in HL2?
Cheers,
Dave
I've seen this issue with my 9700 and cured it by doing one of 2 things -
turning off Catalyst AI and reducing the overclock on my card. Try the
4.12 omegadrivers
http://www.ngohq.com/home.php?page=Files&go=cat&dwn_cat_id=14 and disable
the AI function - see how you get on. Also you need to make sure you have
decent cooling in your case as that card runs at high clock speeds and
fairly hot as a result.
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Borrall Wonnell
Guest
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Posted:
Thu Nov 10, 2005 5:35 pm Post subject:
Re: Artifact question |
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Andrew MacPherson wrote:
| Quote: |
Sounds like a dx9/driver issue. You might want to try reinstalling dx9.0c
then the latest drivers from ATI to at least rule this out of the
equation.
|
This isn't the problem (unless the latest ATI Catalyst drivers are at
fault).
I have (had) a fresh install of Windows XP SP2 with all relevant
updates (and DX 9.0c).
Catalyst version 3.10
Someone else mentioned using a different driver...I will try this first
before anything else.
Also, my power supply *is* somewhat suspect. I'm not sure of the
wattage, but it's no more than 350W (possibly as low as 300). To make
things worse, it's a generic supply. I ran some diagnostics and all of
the rails are slightly low (e.g. 4.8V instead of 5V), except for the
12V rail which is actually running over 13V. Bad news, but I didn't
suspect that this would cause artifacts on screen....
Thanks to all who responded...at least I've got something to test!
Dave |
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