Quake 4 is out and it's a game like doom 3. And i would say
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Quake 4 is out and it's a game like doom 3. And i would say
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abc
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Posted: Sun Oct 30, 2005 3:49 pm    Post subject: Re: Quake 4 is out and it's a game like doom 3. And i would Reply with quote

"DDC" <nomail@hotmail.com> wrote in message
news:vkc7m19thuih57is8vm5260e162origtae@4ax.com...
Quote:
On Sat, 29 Oct 2005 10:43:14 -0400, "First of One" <daxinfx@yahoo.com
wrote:

"DDC" <nomail@hotmail.com> wrote in message
news:m1t5m1t8c8m51hrnp3mb2hrn836l79cnmn@4ax.com...
Doom 3 was a good game even if it was build around a story ear 1000
time.

In Doom3, the graphics made the game, really. Play in a dark room with
headphones, it's a PC gaming experience never done before.

The noly thing that was sad it was it poor redering engine with
ati card.

Huh? Poor rendering engine? You mean just slower? It runs fine on my
9800Pro
on "high quality", no AA. Did you even play the game, or just judge it by
benchmarks on the web?

Hmmm i've played the doom 3 game and the expantion pack. And i can'T
recall if there is an other one of doom sort of game. And i've read
alot about yeakwking and modding the game and i can tel you that Q4
that is build around the engine of doom 3 and is set for uptimum
performance. Q4 is interresting some how and it fun to play the
game... huh!!!


Q4 is growing on me. Didn't like it at first, but it's getting better. Still
though, the probelm is these types of game have been around a long time.
Putting a coat of paint ont them and selling them as a new experience only
works for those who have never played these types of games before. Q2
singleplayer wasn't much good, the best thing about Q2 was the multiplayer.

Quote:
I can tell you again that i've plled all the F@$# game that are around
for shooting and racing. So IMO Pariah would be the most exiting game
played ever on my pc. It is sad that it give me all the time the
general fault error at a certain point. it depend on how long i've
play it depend. after that men of valor. battlefield, Colin mc rally
2005. and the splintersell series, so hot.


Pariah was fairly mediocre IMHO, the AI wasn't very good - the rocket
launcher guys would just fire repeatedly into rocks if you were standing on
the other side, and the the boss near the end would fire his laser over your
head if you ducked down in front of him. Using vehicles wan't much fun
either.
Halo was better alround IMHO.

I liked the story line though.
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DDC
Guest





Posted: Sun Oct 30, 2005 7:40 pm    Post subject: Re: Quake 4 is out and it's a game like doom 3. And i would Reply with quote

On Sun, 30 Oct 2005 17:49:32 +0800, "abc" <a@b.c> wrote:

Quote:

"DDC" <nomail@hotmail.com> wrote in message
news:vkc7m19thuih57is8vm5260e162origtae@4ax.com...
On Sat, 29 Oct 2005 10:43:14 -0400, "First of One" <daxinfx@yahoo.com
wrote:

"DDC" <nomail@hotmail.com> wrote in message
news:m1t5m1t8c8m51hrnp3mb2hrn836l79cnmn@4ax.com...
Doom 3 was a good game even if it was build around a story ear 1000
time.

In Doom3, the graphics made the game, really. Play in a dark room with
headphones, it's a PC gaming experience never done before.

The noly thing that was sad it was it poor redering engine with
ati card.

Huh? Poor rendering engine? You mean just slower? It runs fine on my
9800Pro
on "high quality", no AA. Did you even play the game, or just judge it by
benchmarks on the web?

Hmmm i've played the doom 3 game and the expantion pack. And i can'T
recall if there is an other one of doom sort of game. And i've read
alot about yeakwking and modding the game and i can tel you that Q4
that is build around the engine of doom 3 and is set for uptimum
performance. Q4 is interresting some how and it fun to play the
game... huh!!!


Q4 is growing on me. Didn't like it at first, but it's getting better. Still
though, the probelm is these types of game have been around a long time.
Putting a coat of paint ont them and selling them as a new experience only
works for those who have never played these types of games before. Q2
singleplayer wasn't much good, the best thing about Q2 was the multiplayer.

I can tell you again that i've plled all the F@$# game that are around
for shooting and racing. So IMO Pariah would be the most exiting game
played ever on my pc. It is sad that it give me all the time the
general fault error at a certain point. it depend on how long i've
play it depend. after that men of valor. battlefield, Colin mc rally
2005. and the splintersell series, so hot.


Pariah was fairly mediocre IMHO, the AI wasn't very good - the rocket
launcher guys would just fire repeatedly into rocks if you were standing on
the other side, and the the boss near the end would fire his laser over your
head if you ducked down in front of him. Using vehicles wan't much fun
either.
Halo was better alround IMHO.

I liked the story line though.


Well Pariah might be like you've said but there are some new effect in
the game that are not likely to be shown in all other shooting game.
IE: wall and other stuff are crush when a bomb explode or when you
shoot at a wall or a pier. that is innovation in a game that help me
feel a little bit more like reality/gaming experience. Fear is a game
like pariah but the damage cause to the wall or bomb don't stay. so it
a bit like shooting anyway and never see the interaction of the
bullet. the only effect shown is she smoke witch is pretty nice when
you empty your magazine "the munitions" on a particular place.

there no story there to but like they say in UT2004 "GG"
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abc
Guest





Posted: Mon Oct 31, 2005 8:26 am    Post subject: Re: Quake 4 is out and it's a game like doom 3. And i would Reply with quote

"DDC" <nomail@hotmail.com> wrote in message
news:cqi9m1pdb8f92uci6b7ndt1ebfpg9sdmke@4ax.com...
Quote:
snip

Pariah was fairly mediocre IMHO, the AI wasn't very good - the rocket
launcher guys would just fire repeatedly into rocks if you were standing
on
the other side, and the the boss near the end would fire his laser over
your
head if you ducked down in front of him. Using vehicles wan't much fun
either.
Halo was better alround IMHO.

I liked the story line though.


Well Pariah might be like you've said but there are some new effect in
the game that are not likely to be shown in all other shooting game.
IE: wall and other stuff are crush when a bomb explode or when you
shoot at a wall or a pier. that is innovation in a game that help me
feel a little bit more like reality/gaming experience. Fear is a game
like pariah but the damage cause to the wall or bomb don't stay. so it
a bit like shooting anyway and never see the interaction of the
bullet. the only effect shown is she smoke witch is pretty nice when
you empty your magazine "the munitions" on a particular place.

there no story there to but like they say in UT2004 "GG"


I forgot about the disintegrating columns etc. in Pariah, yes it was a good
effect, but whats the point of having good effects it it is let down by bad
AI? (BTW Bloodrayne had this effect also.)
Most don't play games to see walls crumble, it's the storyline and overall
interaction within the game that we remember.

The only reason damage dissappears in games like FEAR is a resource problem.
It's a trade off between how good the game will look and how well it will
run on your average PC. IMHO FEAR has good atmosphere also. At the end of
the day what will you remember, whether the walls crumbled or how much fun
the game was to play?
Back to top
DDC
Guest





Posted: Tue Nov 01, 2005 6:03 am    Post subject: Re: Quake 4 is out and it's a game like doom 3. And i would Reply with quote

On Mon, 31 Oct 2005 13:07:04 +0800, "abc" <a@b.c> wrote:

Quote:

"DDC" <nomail@hotmail.com> wrote in message
news:cqi9m1pdb8f92uci6b7ndt1ebfpg9sdmke@4ax.com...
snip

Pariah was fairly mediocre IMHO, the AI wasn't very good - the rocket
launcher guys would just fire repeatedly into rocks if you were standing
on
the other side, and the the boss near the end would fire his laser over
your
head if you ducked down in front of him. Using vehicles wan't much fun
either.
Halo was better alround IMHO.

I liked the story line though.


Well Pariah might be like you've said but there are some new effect in
the game that are not likely to be shown in all other shooting game.
IE: wall and other stuff are crush when a bomb explode or when you
shoot at a wall or a pier. that is innovation in a game that help me
feel a little bit more like reality/gaming experience. Fear is a game
like pariah but the damage cause to the wall or bomb don't stay. so it
a bit like shooting anyway and never see the interaction of the
bullet. the only effect shown is she smoke witch is pretty nice when
you empty your magazine "the munitions" on a particular place.

there no story there to but like they say in UT2004 "GG"


I forgot about the disintegrating columns etc. in Pariah, yes it was a good
effect, but whats the point of having good effects it it is let down by bad
AI? (BTW Bloodrayne had this effect also.)
Most don't play games to see walls crumble, it's the storyline and overall
interaction within the game that we remember.

i agree with the first statement of your remark and i see that you
reach my point of view with the interaction part. The interaction with
the aI could be better if you set the game to expert or to difficult
in that game. i always set that to normal. or higher if needed.

Quote:
The only reason damage dissappears in games like FEAR is a resource problem.
It's a trade off between how good the game will look and how well it will
run on your average PC. IMHO FEAR has good atmosphere also. At the end of
the day what will you remember, whether the walls crumbled or how much fun
the game was to play?
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